Background
Mobile VR platforms (standalone or smartphone VR adapters) have a large potential to bring virtual reality to the masses due to their low cost. Input options of mobile VR platforms however are often limited to controller input or input using headtracking. Building immersive experiences using limited interaction options is a challenge. Navigation is considered an essential task in VR but using a controller for navigation offers a low presence and often leads to VR sickness.
Description
Researchers at the University of Nevada, Reno have developed an input method that allows for using walking-in -place to navigate a virtual environment. Our technology accurately detects steps in real-time using a smartphone's inertial sensors. Our input technique offers a handsfree low-cost alternative to a controller that is easy to learn and offers a higher presence. Most importantlly the use of walking-in-place generates vestibular & proprioceptive afferents, which minimize or avoid visual-vestibular conflict, which is a major cause of VR sickness.
Advantages
Related Documents
UNR15-030